Post by "Wildfox" Meta S. Foxx on Jul 6, 2010 19:34:21 GMT -8
Anyone here know of this franchise? It's one of the most famous franchises in the racing genre. The Burnout games, developed by Criterion Games with the first two published by the old Acclaim and the rest of the series by Electronic Arts (acquiring the rights to the game after Acclaim ultimately went under), started out as a run of the mill racer with some interesting features such as over the top crashes and high risk driving. At first I didn't think much of the game. It was just a simple run of the mill racer with barely anything special about it.
Burnout 2: Point of Impact took the gameplay up a notch. In this one, high risk driving is definitely rewarded here with major merit. You're given a boost meter that you fill up by nearly missing traffic, driving on the wrong side of the road, drifting, and drafting behind an opponent. This game also introduced the Crash Junction mode, which you would take a car of your choice, drive it into a junction full of traffic, and crash it to cause as much damage as you can. This was the highlight of the game for most people, and it was got the game most of its praise.
However the major upgrade came in the next entries of the game: Burnout 3: Takedown and Burnout: Revenge. Starting off with Takedown, this entry took the game to the next level. This is because Electronic Arts, who took over publishing duties, decided to let Criterion go all out and pull out all the stops. You wanted to do stuff with the game but Acclaim wouldn't let you, so we're saying DO IT! And do it they did. The gameplay was raised up a number of notches. In previous games, player opponents always found some way to make you crash. In Takedown and Revenge, you have the ability to take your opponents down, and that earns you an extension, up to four times, to your boost meter. Along with the normal race modes, Takedown introduced the Road Rage mode, which lets you get out all of your frustrations on opponents by letting you take down an infinite number of opponents. Just watch out. Your ride isn't indestructible, so the more they make you crash, the more your ride is destroyed. In Revenge, there's another mode called "Traffic Attack" which lets you take out ongoing (not oncoming) traffic. Just watch out for those big rigs such as tractor trailers and buses. Hit one of those, and you'll be laid out. The Crash Junctions make a return in both games, but the bar has been raised really high. Both games have what is called Crashbreakers that detonate your car when enough traffic damage has been caused. They work differently in both games. In Takedown, it's a one touch button where when the game tells you, you press the button, and the car detonates, allowing you to control the car as using the analog sticks to smash into traffic to make those crash. In Revenge, when the game prompts you, you have to repeatedly tap the button it tells you within a span of five seconds. If you get the meter up to 100%, you get full force of the explosion. If you don't get it up there in time, you get the force of wherever the meter is at the end of the five seconds. Oh, Takedown has several tokens around the junction that can either help you or hurt you so take advantage of those. And if you're wondering why the fourth game is called Revenge, here's why. As I mentioned before, your opponents will look for numerous ways to take you out in a race, however in Revenge, you can extract revenge on the very car that took you out by taking it out in return earning you a Revenge Takedown. Both games also have what is called Signature Takedowns. Those are takedowns that are achieved by taking out an opponent in a specific location, such as sending them off of a bridge or into a pillared area. Each stage has a different Signature Takedown and each are unique.
The latest game in the series, Burnout Paradise, doesn't really do much to raise the bar that was set in both 3: Takedown and Revenge, but it has some interesting features to it that makes it a Burnout title. First off, there are three different classes of cars each suited for a different kind of race. There are Speed cars, which are suited for normal racers; Stunt cars suited for Stunt events; and Aggressive cars suited for Road Rages and the new Marked Man where you have to escape a hoard of opponents trying to take you down. Crash Junctions are not to be found in this game, which is a total letdown, and it's an open world, free roaming type of game which means you're going to be doing a lot of driving outside of normal races.
If anyone here wants to delve into these games, I would ultimately recommend Burnouts 3: Takedown and Revenge for the best experience. Both games are a lot of fun to play and even if you're not into racing games all that much, you'll definitely find something to enjoy out of both of these games. Definitely give them a look at.
Burnout 2: Point of Impact took the gameplay up a notch. In this one, high risk driving is definitely rewarded here with major merit. You're given a boost meter that you fill up by nearly missing traffic, driving on the wrong side of the road, drifting, and drafting behind an opponent. This game also introduced the Crash Junction mode, which you would take a car of your choice, drive it into a junction full of traffic, and crash it to cause as much damage as you can. This was the highlight of the game for most people, and it was got the game most of its praise.
However the major upgrade came in the next entries of the game: Burnout 3: Takedown and Burnout: Revenge. Starting off with Takedown, this entry took the game to the next level. This is because Electronic Arts, who took over publishing duties, decided to let Criterion go all out and pull out all the stops. You wanted to do stuff with the game but Acclaim wouldn't let you, so we're saying DO IT! And do it they did. The gameplay was raised up a number of notches. In previous games, player opponents always found some way to make you crash. In Takedown and Revenge, you have the ability to take your opponents down, and that earns you an extension, up to four times, to your boost meter. Along with the normal race modes, Takedown introduced the Road Rage mode, which lets you get out all of your frustrations on opponents by letting you take down an infinite number of opponents. Just watch out. Your ride isn't indestructible, so the more they make you crash, the more your ride is destroyed. In Revenge, there's another mode called "Traffic Attack" which lets you take out ongoing (not oncoming) traffic. Just watch out for those big rigs such as tractor trailers and buses. Hit one of those, and you'll be laid out. The Crash Junctions make a return in both games, but the bar has been raised really high. Both games have what is called Crashbreakers that detonate your car when enough traffic damage has been caused. They work differently in both games. In Takedown, it's a one touch button where when the game tells you, you press the button, and the car detonates, allowing you to control the car as using the analog sticks to smash into traffic to make those crash. In Revenge, when the game prompts you, you have to repeatedly tap the button it tells you within a span of five seconds. If you get the meter up to 100%, you get full force of the explosion. If you don't get it up there in time, you get the force of wherever the meter is at the end of the five seconds. Oh, Takedown has several tokens around the junction that can either help you or hurt you so take advantage of those. And if you're wondering why the fourth game is called Revenge, here's why. As I mentioned before, your opponents will look for numerous ways to take you out in a race, however in Revenge, you can extract revenge on the very car that took you out by taking it out in return earning you a Revenge Takedown. Both games also have what is called Signature Takedowns. Those are takedowns that are achieved by taking out an opponent in a specific location, such as sending them off of a bridge or into a pillared area. Each stage has a different Signature Takedown and each are unique.
The latest game in the series, Burnout Paradise, doesn't really do much to raise the bar that was set in both 3: Takedown and Revenge, but it has some interesting features to it that makes it a Burnout title. First off, there are three different classes of cars each suited for a different kind of race. There are Speed cars, which are suited for normal racers; Stunt cars suited for Stunt events; and Aggressive cars suited for Road Rages and the new Marked Man where you have to escape a hoard of opponents trying to take you down. Crash Junctions are not to be found in this game, which is a total letdown, and it's an open world, free roaming type of game which means you're going to be doing a lot of driving outside of normal races.
If anyone here wants to delve into these games, I would ultimately recommend Burnouts 3: Takedown and Revenge for the best experience. Both games are a lot of fun to play and even if you're not into racing games all that much, you'll definitely find something to enjoy out of both of these games. Definitely give them a look at.